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View Full Version : Why I quit Hollywood, By Clint Richardson



Omni
1st July 2014, 14:20
Searched the forum and didn't see this posted. I found it well written and I personally like this guy.


Why I Quit Hollywood
http://realitybloger.wordpress.com/2013/01/05/why-i-quit-hollywood/

I realize now that I was guilty of exactly what I blame people for today.

Cognitive Dissonance…

It was a constant mental battle with my ego; an effort to compensate for those scraps of carnal knowledge, like many uncomfortable splinters incrementally digging deeper into my skin, that told me what I was working on and therefore condoning as “just a job” was morally and ethically wrong.

You see, I was a professional Hollywood sound designer – the guy who made war scenes and civil war reenactments sound so incredibly real. I was the guy who used “foley” recordings of squeezed fruit and veggies to produce realistic blood and guts for total aural stimulation in the entertainment experience. I was the guy who made monsters and dragons come to life, designing the roars and squeals that hopefully made the audience recoil with excitement; accepting for just that brief interactive experience the death and dismemberment, murder and rape, torture and sadism that goes into the making of many of Hollywood’s movies and games; Jewish torture porn as I now know it to be called. I knew, for instance, that some of the best screams and squeals of shear terror, pain, and agony emanating out from my massive sound library at Soundelux studios was that of the castration of pigs in slaughter yards. And yet the sincerity of these sounds are what made such evil creatures, created through some sick, twisted, and perverted artist somewhere, come to life and make my audiences skin crawl.

And I quite enjoyed my work. For I was an artist myself, unaware of my own dissonance and denial that what I was doing may very well be harming others and myself.

I had listened to the arguments. I had even considered them briefly; like a starving man considers a day old uneaten hamburger, weighing the dangers and consequences of the very sustenance that would end the pangs of his hunger. But with me it was my ego that was hungry. I strived to be the best at what I did, and received acknowledgements and awards for my work and work ethic. I considered the horror that I was promoting and creating, and my ego only wanted more – more notoriety, more respect, more money, and more credits for my now worthless resume’.

A demon’s hiss? No problem.

The Devil’s vocals? Ok. I can do it.

Zombies, gremlins, dragons, goblins, and just pure evil? Great. Bring it on!!!

One day, as I had increasingly been listening to internet radio and talk shows in my windowless and soundproof studio, I heard an interview with a United States soldier. This young man, barely out of high school, was in charge of flying the drones that were dropping bombs in Iraq, Afghanistan, Pakistan, and wherever else the United States government asked him to. For him, this was just a job – dropping bombs on men, women, and children. He referred to the flight controls as being very similar to a video game booth. And for some reason, this boy struck a nerve with me.

As he explained the details of each mission, sitting comfortably in an underground bunker with joystick in hand and an approximately three-second delay between the drone camera and his digital reconstruction of that feed thousands of miles away in the deserts of New Mexico, he proceeded to explain that the kill ratio was not very accurate. He explained that for every suspected “terrorist” that he would attempt to kill by dropping bombs from a pilotless drone across the world, the collateral damage was expected and accepted to be around 95% in civilian casualties.

In other words, 95 innocent men, women, and children would needlessly die for every actual target that was hit by these drone attacks.

Perhaps this would have been enough to set things into motion for me; to squash my ego and realize what later became so loud and clear… but there was more to this story.

As this boy soldier, a corporal, went on with his daily routine, he commented that his wife and children also lived on the military base with him. And like any 9-5 job in any corporation in America, this boy went home to his family each night as if all was right in the world; as if what he was doing was perfectly normal.

But it was his final clutches into my ego that were the most haunting…

As a young kid, he continued in that interview, this deliverer of unmanned death and destruction was a video game fanatic. Thus, comparing this weapons and flight simulator to an arcade video game booth was just a forgone conclusion in his head. This was literally just like his favorite games. This really was “Modern Warfare”.

For whatever reason, it was this one event in my short-lived career as a Hollywood sound editor that shattered my ego into many pieces. It made all of those Christian fundamentalist’s and concerned parent’s incessant ranting about violence in video games and movies become a reality. It was right in front of my face; for the first time spoken to me by an eye-witness of his own self-subversion and social media conditioning. Perhaps it was the singularly disturbing lack of empathy in his voice as he referred to flesh and blood people, including children, as targets, assets, and collateral. Or perhaps it was his lack of conscious in the contradiction of his own disposition – coming home to his wife and children after a day of killing real wives and children for a living, without the irony or absolute mental illness of that situation being readily apparent through his confident and militarily trained responses.

This was a turning point in my life – one of those defining moments that either makes or breaks a man; instilling an undoubting and permanent morality that can not be shaken or washed away by the tides of time. It was the destruction of a large chunk of my own cognitive dissonance.

Over the next year or so, I went room to room and asked my fellow and more experienced co-workers if the years of design of demonic images and bloody sound effects had yet created a sense of dread in them. The answers were sporadic, mostly depending upon their age. However, overwhelmingly those answers were of the opinion that with the advent of newer and better technologies to create more terrifying and graphically superior and disgusting monsters, the more the constant visualization of these images were effecting the well-being of these designers. Some wished to quit but had families and so couldn’t. Some prayed every night in the hopes that this would somehow make their involvement in this gross promotion of gore and violence more acceptable to God, for which I was equally disturbed. And yet the youngest of these people; those who had grown up in the modern advanced video game generation, seemed to assess my questions as ridiculous - as if I was one of those crazy fundamentalists or parent groups out there trying to take away their fun. This delicious irony only further solidified my distaste for what I was doing as a job. I was literally helping to disassociate whole generations of children and adults from reality – creating dissonance in promotion of ego, destroying empathy, and causing what would otherwise be shunned as perverse and morally wrong to be accepted as perfectly normal and in fact wonderful.

I was the media. I was the bad guy. And yet, until the end, I could not see this job as anything but cool… with my name 2×10 feet in brightly lit movie credits.

And sadly, when I left, my naturally Jewish boss made no illusions. There were 1,000′s of people out there that wanted my job. And I gave him no delusions that I wanted to come back some day. For I made the conscious decision to quit Hollywood and to move far away. As he was interviewing a young and impressionable kid to take my place, he insincerely wished me luck.

As I finished up with my work on the ultimate zombie-gore-fest entitled “Resident Evil 5″, I vowed to never participate in this type of media again. I quit Hollywood!!!

–=–

I have told this story many times on various radio interviews, attempting to instill in people not only the crisis of conscious that I myself went through, but also the fact that there is life outside of the established guidelines of what is considered “normal”. My job was normal. And yet, normal is a sickening participation in debauchery.

This brings to mind one of my favorite quotes:

“It is no measure of health to be well adjusted to a profoundly sick society.”

–Johann Wolfgang Von Goethe–

I believe that no truer words have ever been spoken, than those of this quote. In one complexly simple sentence, this quote defines exactly the truth of this life and this consciousness. And yet everything out there, including my former profession, is designed to disassociate people from that consciousness; to numb the mind and excite the body, and to absolutely adjust whole generations to a profoundly sick society.

Take it from someone who’s been there…

Finally, as you likely did not get the opportunity to hear what I did, I was recently sent this video that has the same type of situation. Here, a group of soldiers shows you the video game booths and their controls for which they use to fly these unmanned drones and kill families in distant foreign lands.

“The U.S. Air Force is in the midst of radical change, now training more drone pilots than fighter pilots.”

This, you see, with the help of the video game, movie, and other digital entertainment media, is now becoming normal. And before you know it, these soldiers will be flying over your home. And somebody in camouflage fatigues will be making the decision for that drone pilot as to wether or not your family is acceptable collateral damage or not while texting his wife to cook a steak that night. Expect to see predictive programming reality television shows about these domestic drones and how normal they are, and more “toys” that can be flown through your so-called “smart-phones” – you know, the surveillance device carried around by most not-so-smart people who have been conditioned to believe that these smart-grid technologies placed into their phones and pads are for fun, entertainment, and for making a simple phone call.

At around 6:30 in this video, we see these military drone pilots acting normally:

“So, I have the opportunity to go to work, fly a mission, ah- no matter where it is, do the job, and then I put on a different hat and I come home to my wife and kids.”

–Unknown soldier in video, coming to a town near you,
“no matter where it is”.

.

–Clint Richardson (Realitybloger.wordpress.com)
–Saturday, January 5th, 2013

ulli
1st July 2014, 14:29
Thanks, Omni. This is brilliant.
I always wondered about people who went further and further into horror production,
and wondered whether their work didn't affect their lives in some way.

That guy was one of the lucky ones, that he had the moral strength to leave his cushy job.
Im glad you are participating on this forum again, you have been missed.
Great contributions, with much food for thought.

BlueMuffin
1st July 2014, 15:10
Thanks for the post, and might I add it's author is a very good writer as well.

I see this extension in my personal life, as my younger brother, is literally on the computer from morning until night playing these extremely violent shooting games. His personality and general demeanor when rarely off the computer, is not jovial or vibrant as such energy usually grants people his age, but very glum and generally avoids eye contact.

I've voiced my concerns not only to him personally but to my parents as well, to at least restrict his playing time to I don't know, MAYBE a couple hours instead of basically every waking moment. My parents brush it off and allow it to continue, and I try to stop by and get him involved in other activities or at least to get out of the house unsuccessfully. It is literally an addiction that consumes you similar to that of any other drug, except it shows it effects much more over time and are more of a subtle variation.

Next time you get the chance to generally look upon someone who has been playing these computer games for more than a couple hours, take some time to observe their face and peer into your eyes. They appear to be in sort of a trance and drained of vitality.

I believe I read some time a concerned scientist claiming playing these video games causes changes in brain, not only desensitizes, but brings up depression due to the extremity of the virtual reality you immerse yourself in, thus renders the real world completely lifeless.The brain does not discern a difference in many ways that what it's not experiencing Isn't real, thus imprinting the imagery in a variety of different ways into your subconscious and being. Your reward centers are overstimulated by the constant, rapid pace and ever increasing complication of these games, that it makes it all but impossible to focus on such mundane tasks such as reading and actual school work, let alone long-term life oriented goals.

DNA
1st July 2014, 15:14
http://www.youtube.com/watch?v=-Xic5LfFNVc

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Craig
14th July 2014, 04:03
I have played violent video games (but I truly like driving sims) , I wouldn't say I am consumed by them but probably more than what I should acknowledge here on the forum, perhaps it is my age, or being in and having an interest in IT but I get amazed by the level of technology that each new game or hardware brings out, I remember the early versions of wolfenstein and doom where you were basically shooting at pixels in a very non real environment up to what is only an assault on the mind of today's releases, there is a much more degree of realism present and I am marvelled by how they can get the faces so life like including facial nuances like singular eye brow raising, facial ticks, individual hairs blowing in the wind etc, it is amazing.

But I have noticed that whilst I am stuck admiring the quality of what is seen and heard there seems to be shift in actual terms of gameplay, it does seem to be what can be the most shocking in order to either shock the player of generate more sales, when a person finishes a game through to one of its many conclusions there is like a credit roll of who worked on the game, similar to a movie credit - usually there are hundreds of names attached, to a video game! in the old days it was 1 person working with minimal technology creating a game that was at the time brilliant, and may not have involved killing anything. Games of today can allow a player to walk up to anybody and just shoot them and run away or rob them or any number of things, looking at it I can see how the younger generation could be desensitised to it, i personally try not to kill anyone off the main plot and that includes running them over in out of control cars.

As I type this, it is making me think too, I remember the time of pong and co, simple 2 colour sprite based games or even text based games and I think seeing this has kept me understanding that today's games are variants of that just made more realistic, but for the youth of today who started on say a PS2 there was no time where imagination was required, you are presented with everything you need to play and off you went.

Now for the true kick in the guts is the OP - the line between flying a computer rendered planes and real life drones is now non existent especially with the hardware joystick approach, would a person of a more mature age be able to accomplish a task like this? what would be worse is telling the younger generation that it is only a game and everything can be reset at a push of a button.

A dreadful shame, but one I appear to be part of.

Maia Gabrial
14th July 2014, 13:26
This is a very interesting article and the part about the joystick soldiers stood out the most for me,. That corporal on C2C as well as other drone "pilots" need to see what their handiwork looks like, the kind of destruction they caused on these flesh and blood, so called enemies. Would they be able to live with themselves if they saw that kind of horror up close and personal? It's not natural taking lives... That's why soldiers have PTSD and commit suicide because of what they did in the wars.... The big difference is that THEY saw what they did first hand.... Not cool. Not normal.

Imo killing sanctioned by the govt and murder by civilians are still the same thing. One is praised for it while the other one gets death row....

Great article, Omniverse. People like this man understands how it's influencing the unwitting ones....