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Johnnycomelately
15th February 2026, 05:39
The humanoid form of robot is of particular interest, because of comparisons to our own capabilities. I use the abreviation “HR”.

There is a 2013 thread with 5 posts titled “Human-like Robots”, but it doesn’t seem to suit my intention for this thread. Am just looking at physical capabilities.

We’ve seen HRs dancing and doing flips and such, and any and all of that is welcome here, and whatever comes along.

I will start the thread with a very basic look at first attempts at something different: pushing and steering a skateboard across what skaters call “flatground”.

I skate flatish ground, basically just pushing and rolling, no flippy “tricks”, so this story got my attention. Yes I still skate. Rig is a standard double kicktail shortboard with bigger softer wheels like a longboard, trucks quite looser than most real skaters use (I call myself a “cruiser boarder,”). Rolled both ways to my fav pool hall last night under street lights, ~15 minutes each leg. Fell once on the way there, the one trip hazard I didn’t successfully accommodate. No probs.

Besides whatever else HRs get up to, I am keen to see how they progress in skateboarding. Even cruising is way more complex than the vid and article describe. Trip and slip hazards (slips are often the harder of those two causes of slams, ice traction gets better when temps are below -18C but a bit of dry warm sand sent me to the hospital once), downhill acceleration and speed management or limits, navigation including getting along with traffic (pedestrians, bikes, scooters, cars and trucks, more) and avoiding obstacles including puddles, bailing (means getting off the board and onto feet, at speed). Steering while pushing (ankle action by the foot on the board, why I set the kingpins’ nuts looser).

And then there is proper “skateboarding”: flatground tricks and “street” and “miniramp” and “vert” etc. Should be good. Ray Bradbury stuff.


L = 2:47

Humanoid Skateboarding

ShreddER
193 subscribers

Feb 14, 2026


http://www.youtube.com/watch?v=rgR19zfLEb8[/url]

Here is the skate mag article where the vid was posted. Entire text is quoted below. Article includes some diagrams, as shown in the vid.

https://shredder.news/humanoid-robot-skateboarding/


Engineers Are Training AI-Powered Humanoid Robot to Skate the Streets

ShreddER February 14, 2026


Skateboarding might look simple when a person does it, but teaching a humanoid robot to do the same is another story.

Unlike walking on flat ground, skateboarding involves constant motion, shifting balance, rolling wheels, and subtle body adjustments that must work together. For robots, that kind of dynamic coordination is extremely difficult.

Most humanoid control systems are designed with stable environments in mind. Walking across a room or picking up an object from a table is challenging, but the ground usually stays still.

A skateboard changes everything. It rolls, tilts, and turns underneath the robot, which must balance on an unstable platform while also controlling direction.

To address this, engineers developed a learning-based framework called HUSKY.

The system models both the humanoid and the skateboard as a single connected system rather than treating them separately. This is important because the robot and board constantly influence each other. A small shift in body weight changes the board’s tilt, which then changes the direction of travel. Everything is tightly coupled.

A key part of the work is understanding how the skateboard turns. When a rider leans to one side, the deck tilts, rotating the truck axes due to the board’s geometry.

The relationship between tilt angle and steering angle depends on the rake angle built into the trucks. In simple terms, greater tilt leads to greater steering deflection, causing the board to turn.

By modeling this coupling directly, the engineers gave the robot a clear physical rule to follow instead of relying purely on trial and error.

HUSKY also uses Adversarial Motion Priors to help the robot learn human-like pushing motions. Pushing off the ground with one foot while balancing on the other requires precise coordination.

The system learns these patterns from motion data and refines them in simulation. In addition, a heading-oriented strategy guides how the robot leans to steer. Rather than adjusting posture randomly, the robot learns to lean according to its intended direction.

Another important component is phase transition. Skateboarding is not just standing and turning. The robot must push to gain speed, mount the board with both feet, and then adjust its stance for steering.

HUSKY includes trajectory-guided transitions to ensure these phase changes are smooth and stable, reducing the risk of falls.

Experiments on the Unitree G1 humanoid platform show that the system works beyond simulation. The robot performs stable and smooth skateboarding motions in real-world settings. It can move forward, execute controlled turns, and transition between pushing and steering while maintaining balance.

When researchers removed the equality constraint linking board tilt to truck steering, the robot struggled to turn and mostly glided straight ahead. Without tilt guidance, the achievable heading range was narrow. Restoring tilt guidance enabled smooth turning and a wider range of precise directions.

Training analysis also highlighted the importance of structured transitions. Early in training, episode length increased in both comparison setups, meaning the robot stayed upright longer.

However, without trajectory guidance, it struggled with correct foot-to-board contact patterns and steering rewards remained low. With HUSKY, the robot discovered proper contact patterns by mid-training, learned reliable mounting, and achieved higher rewards overall. The trajectory guidance prevented the system from settling into ineffective movement strategies.

The motion appears coordinated. During transitions, the robot pushes against the ground to generate forward motion, lifts its foot onto the board, and then adjusts its torso perpendicular to the deck to support stable steering.

These movements are gradual and consistent over time, reflecting strong physical modeling and coherent control.

System identification also proved critical. Parameters learned on a compliant board did not transfer well to a stiff board.

In simulation, the robot sometimes relied on small board deformations during mounting. A stiff real-world board did not deform the same way, breaking that assumption.

Conversely, applying stiff-board parameters to a compliant board caused excessive leaning and instability during steering. This highlights how sensitive the control policy is to the physical properties of the platform.

Overall, the project shows that humanoid robots can manage tasks requiring continuous balance, mechanical coupling, and coordinated whole-body motion on rolling platforms.

Teaching a robot to skateboard is more than a novelty. It is a demanding test of dynamic control, contact modeling, and learning-based motion generation. As these systems improve, robots may become far more capable in environments that are constantly moving beneath them.

Mike Gorman
15th February 2026, 08:59
I had another look at that movie with Robin Williams: Bicentennial Man , Andrew, it is really very good in my opinion, sure it is a little mawkish & full of Hollywood cliches, but the essential story & Robin's superb acting, Sam Neil outdoes himself, it all came together very well...I am certain they will be pleased I give it the thumbs up, haha, but if you have not seen it yet, take a look.

truthseek
15th February 2026, 13:54
This title says it all...

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