View Full Version : Amazing new technology for those that edit images ...Software Extracts 3D Objects from Photos
Vitalux
10th September 2013, 13:51
Who would have ever thought that technology would be moving at such a fast pace.
This is an incredible video to watch just to see how easily a photo can be manipulated.
http://www.youtube.com/watch?v=Oie1ZXWceqM
Story:
http://petapixel.com/2013/09/09/type-3d … ipulation/
As a photographer and having a familiarity of working with programs such as Lightroom and Photoshop, I am totally amazed at the new software that is appearing to the public. It makes one look enthusiastically toward the horizons of tomorrow in terms of possibilities.
TargeT
10th September 2013, 13:57
so I'm not going to trust photography anymore..... haha
wow that's some serious editing ablity.
Sunny-side-up
10th September 2013, 14:00
Thats quite amazing, must have me 3-Sweep :bigfish:
Not that I've the time to do Rt at the moment :(
Thank for posting it!
Yeah TargeT,
they say the camera never lies, well it don't it's the bod with the camera thats doing it ha!
RMorgan
10th September 2013, 14:18
Really cool!
If they manage to make it really work on everyday photographs, I bet Adobe will buy it and implement in Photoshop, specially considering that Photoshop is constantly expanding its 3D features.
Anyway, they still have a long way to go to make it good enough for the industry. The whole premise behind such software is extremely complex and involves an overwhelming number of variables.
Cheers,
Raf.
toad
10th September 2013, 15:42
Saw this earlier. It is very impressive.
What I'm really interested in though besides the amazing sweeping nurb extracts, is if it is grabbing those materials live, or if that is preloaded for this demo. Everything else looks amazing and possible(content aware/3sweep).
So awesome. I want to make an animated movie with the objects on my desk using a quick picture and 15 minutes.
TargeT
10th September 2013, 16:19
what I see here is the immediate translation to 3d printing.
This could make reproduction of items extremely fast (depending on the accuracy and ability to translate to CAD)
toad
10th September 2013, 16:27
what I see here is the immediate translation to 3d printing.
This could make reproduction of items extremely fast (depending on the accuracy and ability to translate to CAD)
or for rapid counterfeiting, lol.
Yeah I'm curious if you can export STL for 3D printing.
RMorgan
10th September 2013, 16:39
Saw this earlier. It is very impressive.
What I'm really interested in though besides the amazing sweeping nurb extracts, is if it is grabbing those materials live, or if that is preloaded for this demo. Everything else looks amazing and possible(content aware/3sweep).
So awesome. I want to make an animated movie with the objects on my desk using a quick picture and 15 minutes.
Yes; Looks like it uses something like photoshop´s "content aware" algorithms both to create the object´s textures and to replace the background as you move the object along the picture.
That´s why I think it will still take a long time until this thing is 100% ready for the industry...Content aware is far from being perfect, just like contrast based auto-edge selection (which they use to auto-select the object).
Regarding texture, the biggest challenge is to map it correctly along the object (auto UV mapping doesn´t really work) , specially when the software will have to guess what´s behind the object itself.
Anyway, this tool would be awesome inside photoshop; You could generate the object, retouch the texture to make it perfect and even make short animations, all in one single environment.
In can´t see this thing working on full auto mode in the next ten years, however, It can be good enough to save a lot of time, specially for animators.
Raf.
toad
10th September 2013, 16:48
ten years!?
RMorgan
10th September 2013, 17:09
ten years!?
Well, to make it work perfectly, producing 3d objects as good as traditionally modeled and textured ones, I guess there´s still a long way to go, if it will ever accomplish that.
I mean, a big problem with computers is that they can´t guess...Not all objects are symmetric and made up of very simple basic geometric shapes as those showcased in the video.
By my experience, whenever a computer software has to guess (like content aware algorithms), the result can vary between good and completely messed up.
There´s also the problem of mesh quality. Rarely, and I mean really rarely, auto-generated mesh is clean enough to produce animation, and very often needs some retopology work.
Anyway, as I said, such tool, even if not really perfect, would be a nice addition to a software like photoshop.
Raf.
DeDukshyn
10th September 2013, 18:13
Really cool!
If they manage to make it really work on everyday photographs, I bet Adobe will buy it and implement in Photoshop, specially considering that Photoshop is constantly expanding its 3D features.
Anyway, they still have a long way to go to make it good enough for the industry. The whole premise behind such software is extremely complex and involves an overwhelming number of variables.
Cheers,
Raf.
Agreed.
This isn't really new at all and the video is a little deceiving in it's portrayal of simplicity. One still has to texture map you shapes properly. This tech has been in development for quite some time.
I'm sure Adobe is already looking at it - it would be a great add on for PS or After Effects.
norman
10th September 2013, 18:17
Yet another step deeper into a virtual world.
Hawkwind
10th September 2013, 23:57
I did my first 3D modelling about 20 years ago. It took about 30 hours to create a 30 second animation. Hell, even after I'd finished the modelling, each frame took about 2 minutes to render. So, I found myself shaking my head and repeating the mantra- "You've got to be kidding me!" while watching this demo. Truly impressive bit of software. Thanks for sharing.
toad
11th September 2013, 01:24
ten years!?
Well, to make it work perfectly, producing 3d objects as good as traditionally modeled and textured ones, I guess there´s still a long way to go, if it will ever accomplish that.
I mean, a big problem with computers is that they can´t guess...Not all objects are symmetric and made up of very simple basic geometric shapes as those showcased in the video.
By my experience, whenever a computer software has to guess (like content aware algorithms), the result can vary between good and completely messed up.
There´s also the problem of mesh quality. Rarely, and I mean really rarely, auto-generated mesh is clean enough to produce animation, and very often needs some retopology work.
Anyway, as I said, such tool, even if not really perfect, would be a nice addition to a software like photoshop.
Raf.
Naturally, not perfect. What I mean though is things like content aware/3-sweep is when you can make those initial measurements flow incredibly smoother and more quickly it gets you at a rough base that makes more of the art in the followup. I can see something like extracting with 3sweeps incredibly nice for animators, take a photo and you have all your measurements able to be input in a very intuitive way. Not only that but imagine learning modeling, I know when I was in school modeling N.U.R.B.s with most traditional software is incredibly confusing sometimes, especially for people who have no spatial experience.
toad
11th September 2013, 01:40
Adobe buy it? I could see Autodesk buying it or MAXON.
TargeT
11th September 2013, 02:41
My slightly alcohol addled brain just noticed this:
Location: 127.0.0.1
one of my favorite (now lost) shirts used to say:
there's no place like 127.0.0.1
.... yeah, I guess I'm a bit of a geek
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