Posted by
Rhah
Well, since the gaming industry nowadays is bigger than the film industry, and much more accesible to people from all over the world from a very young age, there is no doubt in my mind that it's used both for programming and disclosure.
Just look at "blockbuster" games like Mass Effect, for example, which is a science fiction game that revolves around a soldier whose mission it is to save the galaxy from a race of powerful mechanical beings known as the "Reapers".
In the first game you investigate Saren, whom is operating under the guidance of Sovereign, a Reaper left behind in the Milky Way tens of thousands of years before, when the Reapers exterminated virtually all sentient organic life in the galaxy as part of a recurrent cycle of genocide for an unknown purpose. Sovereign's purpose is to trigger the imminent return of the Reaper fleet hibernating in extra-galactic dark space, restarting the process of extermination.
The second game takes place two years later, and has you battle the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way.
Whereas the final game centers on the war waging against the Reapers.
Also interesting: the upcoming fourth installment of the series will take place in the Andromeda Galaxy.
Or just take a look at the storylines you play through in the recent Call Of Duty games - probably the best selling gaming series in recent years. A series that regularly raked in more than a $1 billion annually.
Call of Duty 4: Modern Warfare
In 2011, a Russian Ultranationalist by the name of Imran Zakhaev is determined to return his homeland to the Soviet times. Zakhaev knows the United States of America would never allow this to happen, thus he funds a coup in the Middle East, organized by his ally Khaled Al-Asad, to draw public attention to the Middle East instead of Russia.
Call of Duty: Modern Warfare 2
Set five years after the conclusion of Call of Duty 4: Modern Warfare. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and enshrine Imran Zakhaev, the deceased leader of the Ultranationalists, a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terrorist attacks.
Call of Duty: Modern Warfare 3
"Your world as you knew it is gone. How far would you go to bring it back? Shepherd created a war ...but only we knew the truth."
Hours after killing General Shepherd, John Price and Nikolai evacuate a dying John "Soap" MacTavish from Site Hotel Bravo, Afghanistan. They reach a safehouse run by Nikolai's Loyalist allies in Himachal Pradesh, India. While Soap receives medical attention, Vladimir Makarov's forces storm the safehouse in an attempt to kill the three. Together, the four are all that remains of the now-disavowed Task Force 141. Price's team then goes into hiding for two months, while Makarov does the same.
On the same day, World War III continues. The actions of Delta Force Metal Team facilitates the Russian army's withdrawal from the invasion of Lower Manhattan, New York. They start by destroying a jamming tower on top of the New York Stock Exchange, then with hijacking a Russian Oscar II submarine in the East River, in order to use its ordinance against its own fleet.
Or, of course, the Fallout series.
From wiki:
The series is set in a fictionalized United States in an alternate history scenario that diverged from our reality following World War II. The transistor was not invented, while vacuum tubes and atomic physics became the cornerstones to scientific progress, eventually achieving the technological aspirations of the early Atomic Age and locking society into a 1950s cultural stasis. Thus, in this alternative atompunk "golden age", a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and telephones, and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.
More than a hundred years before the start of the series, an energy crisis emerged caused by the depletion of petroleum reserves, leading to a period called the "Resource Wars" – a series of events which included a war between the European Commonwealth and the Middle East, the disbanding of the United Nations, the U.S. annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska. These eventually culminated in the "Great War" in the year 2077, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.
And these are only 3 examples of very, very popular and high-grossing gaming series that are literally played by millions of people around the globe. And I could name many more.
Take World of Warcraft for example, which is filled with satanic and dark magic symbolism and currently has a memberbase of close to 6 million active monthly subscribers, and has had a peak of no less than 12 million in 2009.
So to me there's no doubt about it that this industry is being used by the cabal. And ever since my awakening I keep seeing all of this material that I am now starting to become aware of coming out in videogames. And everytime that happens I realise that whoever wrote those storylines must've been "in the know."
Personally I am glad and proud that I have managed to give up on gaming for the most part. In my teens I used to game an awful lot, my parents would even say that I was addicted, and I admit that I ruined my highschool years because of it. But fortunately I have been able to let it go.
i have come to see gaming as literally wasting your time. With a few exceptions here and there, with games that are actually educational to some extent (I have learned an awful lot about Greek mythology from playing God of War :o), it's become worthless to me.
And I think that that has been one of the main reasons why so much money is being pumped into this industry: the fact that so many people, and especially kids, these days waste such an incredible amount of time of their lives playing video games instead of actually doing something useful for themselves or others.