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Thread: Handling Entity Attachments — tips and hints (a condensed user manual)

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    UK Avalon Founder Bill Ryan's Avatar
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    Default Handling Entity Attachments — tips and hints (a condensed user manual)

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    Dear All:

    This thread is about ENTITY ATTACHMENTS. It was prompted by my awareness that quite a few Avalon members are encountering these, and trying to deal with them (sometimes heroically and without much support!); and there's more and more discussion about them in various places.

    The Avalon Healers, of course, encounter these all the time. The 8 posts on this thread that follow are slightly edited copies of material I'd previously written, addressed specifically to assist and support the Healers. But all this may be much more widely relevant and useful to other members and guests as well.



    As an introduction to the entire subject, the BASIC thing to understand and always bear in mind is:

    ENTITIES ARE SPIRITUAL BEINGS.

    That means: LIKE YOU AND ME.

    Some of them were once even PEOPLE... like you and me.

    But many of them have had some pretty terrible things happen to them. They may have been captured, implanted, abused, interfered with in any way you can imagine, fused together with other beings, or (sometimes) even created specially for an evil purpose. They can be tiny (microscopic!)... or sometimes very large and powerful indeed.

    So we have to FREE them. Just as you and I want to be free. They have equal rights to their sanity, self-determinism and freedom, just as we all do.

    The basic way to free a being — any being (including a human being!) — is to listen to their story, providing a totally safe, non-judgmental place for it to 'unload' and discharge.

    REALLY listen.

    What will NOT free any being at all is to use force, try to wrestle with it, fight it, hate it, 'banish' it, try to harm it, or lock it up in some virtual prison. That's not freedom!

    There are many processes and procedures that will work to free beings. Those details are beyond the scope of this thread. The pointers which follow are aspects of this work that may not be widely known or understood by those taking on this very honorable (and sometimes challenging!) task.
    Last edited by Bill Ryan; 2nd December 2014 at 17:53.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

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    So here we go with the start of a bit of a user manual for freeing beings. If a new camera has a sometimes-handy user manual, for instance, then maybe healing sessions might at least have a bit of one.

    So, to start, here's a little more information that may be helpful.



    This post contains more basics about FREEING BEINGS. That's a huge, huge subject, but I'll start here with one of the very universal basics.

    Note: in the work you do, there are several components. Each of you will have different native abilities and ways in which you work best.
    1. Perceiving priority situations.
    2. Working with energies in general.
    3. Communicating with individual beings to free them.
    Each of these three areas is important, and in a team of healers each of you may have your own 'specialty'... what you naturally do best.

    Sometimes, as a natural result of #2 (working with energies in general), you'll wake up and free up beings as part of a natural process.

    But then what?

    Sometimes the being will go "THANK YOU!" And then *Zappp*.... they're gone. You feel a moment of freedom and release, and realization... it's THEIRS, which you're perceiving telepathically.

    You can acknowledge that... and then continue. It's not necessarily the end of the session. Just the end of the freeing process of that one being.

    But sometimes, they do NOT go. They hang around. Like someone who's woken up from a deep sleep, and doesn't know yet quite what's going on. You have to [metaphorically!'] make them a strong coffee, and sit down and tell them what day it is and where they are.

    A being who's not yet free, but is hanging around having woken up, can sometimes give you headaches, make you feel upset or confused, etc etc etc. It's just them wanting to know what's going on, and may be be banging on your head for help.

    So here's what to do. You give them these basic orientations.

    First, remind them of THE UNIVERSAL RIGHTS OF ALL BEINGS. This is a total basic, in all universes, for all time. There are no exceptions. It's a metaphysical axiom.
    1. You have the absolute right to your own sanity and self-determinism.
    2. You have the absolute right to do, or NOT do, anything you choose.
    3. You have the absolute right to choose or make, or NOT choose or make, your own mission, project, purpose, or 'game'.
    There are various ways of 'wording' this, but it's the concept that counts. You don't have to read this to them, or learn it by heart. You can just project it to them as a 'thought ball'. That will very often create the REMINDER to them that "AH!! I CAN BE FREE!!" It's totally simple.

    There's more that you can do, as well. Sometimes, they need more, and this is what's next.

    Explain to them what's going on. In general. Like...
    1. This is Planet Earth, and here's where it is (show them a mental picture of the solar system, where it is in the galaxy, etc)

    2. Tell them WHEN it is. (Like Rip Van Winkle, they may have been asleep for a billion years or more.) Give them a Planet Earth year and date, and explain that to them.
    3. Tell them about the battle of Good vs Evil on this planet (and everywhere else, too)
    4. Tell them who you are, and who the group is, and what you're doing.
    They may 'get' all this instantly, but still be unsure what to do next. This is important. If they're not clear what to do or where to go next (think of someone just released from prison, standing at the gates, looking around in bewilderment!), then the thing to do is to show them a 'menu of choices'. Here's an example:
    1. You can help us wake up and free other beings.
    2. You can help us reach out to everyone else and explain to them what's really going on.
    3. (If they are a 'big being', like you and me...) You can take up a new body and be a human again, and pick up your purpose or mission from that viewpoint.
    4. You can go anywhere else in the universe and do anything else you like!
    5. (etc etc etc)

    Many (most!) beings are naturally 'tuned' to help others (whatever has happened to them), and will jump on an opportunity to do something valuable and positive. If this interests them, then give them a BIG ACKNOWLEDGEMENT ("THANK YOU SO MUCH!!") and let them know they are valuable and very much appreciated.

    Those steps (all of the above, in sequence), will very often free any being that's 'hanging around'.

    There's much more, of course, and things to check and do if the above doesn't seem to work. But that's a very basic start that might be helpful.

    Last edited by Bill Ryan; 3rd December 2014 at 05:28.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

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    In this post, here's something about the phenomenon of OVER-RUN.



    An OVER-RUN is a general term for when something goes on too long, and then kinda goes into reverse because of that.

    One way to explain it is like when you're walking up a hill to the summit, in poor visibility. You need to recognize when you're at the top, because if you keep on going, you end up going downhill again, down the other side.

    There's often a feeling that 'something's wrong', and it's not obvious what. The big mistake is to continue, feeling that whatever you're doing, or aiming for, is not complete. That just makes it worse.

    The way to avoid this is to acknowledge when the goal is reached.

    The way to REPAIR this is to acknowledge when the goal WAS reached.

    It can be a serious issue, and sometimes a heavy one; it's not just a trivial thing. Occasionally, it can really mess things up quite badly.

    Symptoms are (or can be) headaches turning on, a feeling of 'mass' or heaviness coming back in, not feeling so good after feeling very good at one peak point... etc etc.

    You get the idea. It's like you felt really good, in some way keep on going, and then STOP feeling good, and then (if you STILL keep going), start feeling worse and worse and worse.

    In a group process (or even an individual one), as in any therapy session, there's a thing that can be called the 'E.P', or 'End Phenomena'. They're like symptoms or indicators that you've got to a good point — like the 'top of the mountain', or at least THAT mountain.

    Here are the end phenomena of any process:
    1. 'Mass' erases, or moves away.
    2. There's a subjective feeling of release.
    3. There's realization of something (= new understanding).
    There are ALWAYS those 3 components.

    On an overrun, this goes into reverse:
    1. Mass comes back in.
    2. The feeling of release disappears, and one feels not so good again.
    3. What felt like new understanding a moment ago turns into [some] confusion again.
    The phrase that most people can easily understand is "make sure you quit when you're winning".

    Fortunately, over-runs are easy to fix.

    All you need to do is together identify the point when the E.P. happened. It's always a precise point. When you spot it exactly, you're instantly teleported back to the top of the mountain again.

    Like: "Hey, it was that point when [so-and-so] said [such-and-such], and we all laughed and agreed. Remember? That must have been the E.P."

    *BANG*... it's all better suddenly.

    Here's a big clue (sometimes): when everyone starts laughing together, that's often the group E.P.

    It ideally needs a group symbol.. like everyone Skype-texting a (highfive). That can be the acknowledgement, maybe.

    You don't have to end the call, or all stop talking! You can STAY on top of the mountain and admire the view and take photos and have a picnic. Just don't keep on trying to GET to the top of the mountain when you're already there. Or else you end up somewhere else.

    Note that anything at all can over-run (in 'normal' life). Not just in a counseling or healing session.

    Anything which has a goal can over-run. Like, too much of a good thing, trying too hard, overdoing it, going on and on, etc etc etc. Maybe...
    • A relationship
    • An exercise program
    • A wonderful meal
    • A glass (or two) of wine
    • Trying to heal something that's already healed (or trying to mend something in the house that's already fixed)
    • ... even explaining something to somebody.
    Last edited by Bill Ryan; 2nd December 2014 at 17:11.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

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    Here's more about FREEING BEINGS. This time, specifically about CREATED beings.



    Some beings have been CREATED by other beings. Most (but not all) of this happened long ago, when we were much more able than we are now.

    A CREATED being is usually limited in some way, because it was usually created for a specific purpose. Here are some examples (and I'll also give one of my own, which is real):
    • To go take a look at something (surveil or spy), and then report back with useful information. Some Remote Viewers operate this way, but they don't necessarily know it consciously.
    • To go tell someone that you like them or want to attract their attention. (Ever had the experience of 'feeling' someone at a party who's admiring you? That may be little created beings that your admirer is unconsciously creating. They kind of come and tap you on the shoulder with a little message: "HEY! LOOK OVER THERE!" )
    • On the Dark Side, DJINNS can be created beings.
    • Here's my own example (true). I have a little team of created beings — they're very small, and there are 8 of them— with the specific job of alerting me to typos and tiny easy-to-miss mistakes in work I'm doing. They do a wonderful job for me. I discovered them about ten years back. They've been following me around (they're very loyal), and I think I created them hundreds of years ago when I was a Tibetan Buddhist lama working with manuscripts.

    Because so much complexity has happened for so many millennia and longer, many of these created beings, long since lost or abandoned (but sometimes newly created and very much 'on mission') are tangled up in everything in various ways.

    So here's how to handle them. You would do this in CONJUNCTION (before or after, doesn't matter) with the freeing steps I outlined in #2 above. Sometimes you realize they're created, and therefore need an extra step, when you do all of the above and they're still around. Or you can just ask them! (Really. Like, "Are you a created being?")

    You offer them four choices/options:
    1. Return to your moment of creation. (If they choose this, they IMMEDIATELY reintegrate with their creator.)
    2. Go Free. (That sort of formally liberates them, or gives them 'permission', to not be dependent on their creator any longer.)
    3. Wait 'outside of all the universes' until you decide what to do. (This is where they step off the entire huge 'playing field' until they decide what do to.)
    4. Help me, or any other being or group, that's working for the good of others. (If they choose this, then you may need to offer or suggest a job or a menu of possible jobs for them. Or, like a careers counselor, ask them what they're interested in, and what they'd like to do. You kind of work it out with them in a short 'conversation'.)

    Often, they will go *whooomf!* and disappear.. All fine.

    There's another category of created beings which require an additional step. These are CLONED BEINGS.

    A CLONED BEING (or 'clone' for short) is exactly the same as a created being described above, but is NOT so limited, and is an EXACT COPY of its creator. That may have been created to (for instance)
    • Cause confusion or diversion among an enemy
    • Go on a specific mission that requires intelligence or analysis, not just following specific orders
    • Provide help or assistance to its creator on a mission, where (e.g.) the creator didn't have enough resources on hand.

    The additional steps to free a clone are:
    1. Ask it what purpose or mission it was created for.
    2. Give it a VERY BIG ACKNOWLEDGMENT ("Hey, WOW, good job, that's fantastic!") Some of them can be like the Japanese soldier on the Pacific island that never realized the war was over. They may have done all kinds of astonishing things, not being totally informed or updated.
    3. Tell it to go back to its creator, and debrief everything that happened since it was created — often quite a lot! — and then to come back to you again for the following steps. (That 'debrief' step can take anything between a few seconds to a minute or two.)

    After that, do the four CREATED BEING steps/choices above.

    Some notes:
    • There are quite a lot of these beings around. They're very common.
    • Many are quite small (sometimes microscopic), but some others can be really quite large.
    • Created beings can be created both by good and evil beings (or beings who were following an evil purpose at the time). We have all created them ourselves.
    • They can be benign and/or stuck, or active and causing problems of various kinds (deliberately or otherwise). All variations are possible.

    More tomorrow...
    Last edited by Bill Ryan; 2nd December 2014 at 17:10.

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  9. Link to Post #5
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

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    In post #3, I talked about OVER-RUN. Here, I'll say a little about OVER-RESTIMULATION.



    Over-restimulation is a simple concept. It's when too much is being woken up, or stirred up, all at once.

    There's a child's game called Pick-Up Sticks. You may have played it.



    The idea is to pick up one stick, of high value, without disturbing any of the others.

    In healing/counseling sessions, there can be exactly the same challenge. You want to heal, handle, or resolve, or free, one particular problem, situation or being, without stirring up everything else around at the same time.

    There are no specific techniques. It's really about treading lightly, and — this is the key — FOCUSING your attention very precisely.

    An analogy is like when you've lost a tennis ball in the long grass. You think you know where it is, but you're not quite sure.

    If you get a big stick, or a scythe, and go thrashing the grass with a lot of energy in an unfocused way, you may find more than the tennis ball. There may be snakes and other critters in the grass, maybe quite big ones, which were all fast asleep. If you wake them all up, you may have to forget about playing tennis.

    Go look for the tennis ball, but go carefully. There may well be snakes in the grass, and if you see one, tiptoe past it and don't wake it up.

    If you're worried about the large snake fast asleep in the long grass in your garden, now you know it's there, you can come back later with friends and a plan and maybe an expert-snake-catcher and a big net and anything else you may need now you know it's there.

    What happens in sessions is that if you wake up these 'snakes' while looking for something else, you can end up with attacks that happen during or (quite often) after the session. This is why it's important. It's not a show-stopper! But sometimes you can end up having stirred up more than you bargained for.

    Here's another metaphysical axiom. All beings want to be free. Why should they attack you? The answer is usually that they have been implanted or created with an evil purpose. All that can be handled, but it's MUCH easier to deal with them one by one rather than facing a horde of 10,000.

    Angry hordes of 10,000 CAN be handled. (Not a joke.) You hold the space rock-solid, and address them as a group. I remember at one time handling over 11,000 large, totally implanted beings all at once. I held them all right there with total intention (Literally this: "I'm here to free you. You stay RIGHT THERE and DO NOT MOVE and DO NOTHING!") — and it took me three days to free them all.

    I was using specific question-and-answer processes, working in a linear way. I understand that sometimes (especially now... that time I mentioned was 25 years ago when everything was more dense and stuck and 'thick') one can just LOOK WITH INTENTION at a being or an area and it can release and go free, pretty much straight away.

    I used to have a highly gifted friend, back at that time, who would just turn his attention on beings or areas, like a 10 megawatt spotlight, and BANG, they'd be free. He didn't even know how he did it, but he was a remarkable man, and it took almost no time.

    I could not do that then, and marveled at his ability. Now, it's easier for me (and others!) to free beings very quickly, because the entire context of the global and universal situation we're in has changed quite a lot.

    Still, it's best NOT to bring on the angry hordes. They can give you quite a headache (literally), or cause other unwanted problems, maybe even quite big ones. So it's best to play safe and when you go looking for that valuable tennis ball (or pot of gold!), don't go clumping around in the long grass like an elephant.



    LEGOLAS is a better model.





    Last edited by Bill Ryan; 2nd December 2014 at 17:10.

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  11. Link to Post #6
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    -------

    This post is about FINISHING WHAT ONE STARTS.



    This may sound obvious, but sometimes it can be quite important.

    Here's what I mean by that! It's like starting an Avalon thread on a topic, and then
    • EITHER not going off-topic
    • OR, if one DOES veer off-topic, then RETURNING to topic.
    Here's an example. It's an imaginary session.

    Someone perceives that the GREAT BLUE BOOGIE-WOOGIE BIRD is in trouble. It's very important to help it.

    So here's what might happen in a session (sometimes!)
    1. You perceive the Great Blue Boogie-Woogie Bird.
    2. It's just laid a Great Blue EGG.
    3. But someone is trying to STEAL the egg.
    4. That person believes that the egg is MAGICAL. He's under orders from an evil master who wants the egg for his own purposes.
    5. So you look at the EVIL MASTER. He's controlled by his GRANDMOTHER, a VERY evil witch. They have a karmic relationship.
    6. So you go back and see that they stole another egg from a DRAGON, thousands of years ago, and this time the dragons came to get the egg back. The grandmother was publicly humiliated. (The dragons left it at that. They were mighty pissed, but aren't vindictive.)
    7. The grandmother wanted to prove to his grandson that she was always right and always won in the end. So for the grandmother, this was personal.
    8. The group goes to work on the grandmother and the grandson, and also cools off the dragons, who were still rather pissed at this couple. All seems well. High fives, etc. Dragons, Grandmother, and Grandson are all happy and/or transformed.
    But wait! IT'S NOT FINISHED.

    We still have to go back and handle and free
    1. The egg-thief who was under orders from the 'EVIL MASTER' (the grandson)
    2. The egg (the egg was really frightened!)
    3. The Boogie-Woogie Bird. (Remember the Boogie-Woogie Bird? That's where we started...)
    For those of a certain generation. Arlo Guthrie singing the 25 minute long, epic, Alice's Restaurant...

    http://lyricsty.com/arlo-guthrie-ali...nt-lyrics.html

    Half way through, after all kinds of hilarious stuff has happened, Arlo reminds us:
    "Remember Alice? It's a song about Alice..."

    So, after all the diversions and side-tracks, all of which were needed — we have to GO BACK AND NOT FORGET the beings we 'touched' along the way, maybe half an hour or even an hour back in the session. That can sometimes feel like a long time ago!

    Serious point here. Many beings have been betrayed. One form of betrayal is being promised help... and then the promised help never comes.

    So if you say: "OK, we totally understand your situation. We have to go handle your Evil Master first, and then we'll come straight back to you as soon as we can"... YOU HAVE TO DO WHAT YOU PROMISED. Or else it's just one more betrayal, another let-down, another brick in their wall.

    Sometimes, sessions can be complicated, and go all over the place. To help make sure you don't forget something, it's seriously a good idea for at least one person to take real-time notes. They can be just a few jottings! But the idea is not to forget anything. Here's what it might look like (on someone's piece of paper, during the session)



    If you DO forget something, it may remind you... by getting annoyed or upset and then coming back the next day to beat you over the head. If so, this is not an 'attack'!! It's just a reminder. "HEY! YOU FORGOT TO COME BACK AND HELP!"



    Last edited by Bill Ryan; 2nd December 2014 at 17:10.

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  13. Link to Post #7
    UK Avalon Founder Bill Ryan's Avatar
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    -------

    In this post, I want to talk about BEING THERE.

    (No, not the Peter Sellers movie… )



    This is about being a Healer when one is squaring up to the Dark Side. Christine and I were talking about this in our video here:



    Although it's all there in the video, I wanted to spell it out again in a few bulletpoints:

    By BEING THERE, I mean ROCK-SOLID AND UNFLINCHING. Here's why…

    Imagine one is a priest, a counselor, or a confessor. (As Healers are…)

    The person talking to you is 'fessing up something really nauseating and unpalatable. Like, baby-killing, being a sexual abuser, an axe-murderer, a genocidal tyrant. Or worse.

    You have to be dispassionate. You can NOT react. If you do, the confession may be rapidly ended, as the person/being talking to you feels judged. They will walk away, and your (and their) chance has been missed.

    Feeling judged will bring MANY sensitive conversations to a rapid close. We know this as humans, from our own personal experience, and thus it works with healing beings telepathically anywhere in this universe or others.

    Because of the telepathic factor, one cannot even THINK a judgmental thought. The 'unconditional love' (or unconditional acceptance and understanding of what is being told) has to be genuine and sincere. Of course, this is sometimes easier said than done.

    Occasionally, the being in session might go beyond just confession. They may become energetically highly animated, aggressive, posturing, defiant, cynical, even threatening.

    You have to hold your ground.

    Imagine a 'real-world' confessional, as in the work of a wise and experienced priest. (These do exist! If they do their job well, they can help people a very great deal.) The confessor starts to swear and threaten.

    The priest says: "Well, that's not very nice, I'm not going to talk to you any more."

    See how that doesn't work?

    It's an aspect of what I wrote about above, which is that one has to finish what one starts. So once a being starts to communicate, one MUST MUST MUST hear them out, in full, non-judgmentally and without interruption, till they have discharged fully.

    And when they HAVE discharged fully, then, making sure you don't interrupt them, give them a BIG acknowledgement: "Thank you! Wow, I REALLY REALLY understand all that."

    Just that alone can sometimes release beings out of something they've been stuck in for millennia.

    But to do that, one has to be willing and prepared, genuinely, to hear (and understand) ANYTHING.

    Last edited by Bill Ryan; 2nd December 2014 at 17:10.

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  15. Link to Post #8
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    -------

    This post, like several of the others, is very simple — but also like the others, can free beings that have been stuck for half of eternity.



    This is about beings who are STUCK IN AN IDENTITY WHICH ISN'T THEIR OWN.

    We all know the idea. In human terms, we call it a cycle of abuse.
    • The little boy is beaten (or sexually abused) by his father. When he becomes a father, he beats (or sexually abuses) HIS little boy.
    • The young employee is harshly and unfairly reprimanded by a tyrannical manager. When HE becomes a manager, he becomes an office tyrant, too.
    • A slow but hardworking schoolgirl is publicly humiliated by a sarcastic female teacher. She eventually becomes a teacher herself... and humiliates the dull students in her class.
    • A young soldier is given orders by his commander, but is never thanked for his attention to detail. When he's promoted, he treats new recruits in just the same way.

    The abused becomes the abuser. What happened, at some point, to so many of the torturers, abusers and tyrants who are all around?

    Here's the mechanism:

    One is playing a polarized win-lose game (father vs son, teacher vs student, manager vs employee, commander vs new recruit). The game is stacked, and the weaker party loses. Because pain, powerlessness, betrayal, helplessness and humiliation are usually all involved, the incidents become traumatic and very emotionally charged.

    So, NEXT TIME THE SAME PERSON FINDS THEMSELVES PLAYING THE SAME GAME — but this time with much more power and control 'on their side' — they adopt THE WINNING GAME-PLAYING STRATEGY… of the person who 'defeated them'.

    Because they want to 'win' this time, they COPY the tactics and attitude which they know will bring them 'victory' at last.

    This can become so ingrained that they take on the entire identity of their abuser, and 'BECOME' THEM. They become almost a 'COPY'. This is reinforced by 'always winning now', so simply through the survival mechanics of stimulus-response the new behavior is more and more reinforced.

    Basically, in almost all cases, this is how beings become 'evil'.

    Sometimes, even when doing all the Freeing Steps described in #2 above, a being will not leave. You may perceive or sense that "they're not really themselves".

    There are two alternative remedies.

    #1: EITHER (being rock-solid, non-judgmental and unflinching — see #6 above), ask them what happened TO THEM. And then listen until they've told you absolutely everything.

    Sometimes, you sense it's not the whole story, and that something SIMILAR happened EARLIER. For instance (a human analogy), they're a big bully now because they WERE bullied when they were a kid.

    They tell you about a traumatic bullying incident when they were 10. But you feel it's not the whole story. Ah! There was an EARLIER SIMILAR bullying incident when they were 8. Still feel there's more? Ah! There was another EARLIER SIMILAR incident when they were 5. And *bang*, THAT releases all the links in the 'chain'. (And quite often, the 'chain' of EARLIER SIMILAR incidents can go back into previous lifetimes or much earlier situations.)

    #2: OR (a quite different process) you ask them, repetitively: "What could you confront?" (get their answer and thank them) "What could you confront?" (get their answer and thank them) "What could you confront?" (get their answer and thank them)… and so on, until they realize what it is they could NOT confront earlier.

    The 'thing' they couldn't confront might be the overwhelming force of a physical or sexual abuser, a repressed humiliation incident that's hard to even look at again, or the sheer evil of the intention of another person or being intent on causing harm.

    You'll 'feel' when they finally square right up to the person or thing that was previously unconfrontable. You then give them a big acknowledgment, and end that process. They will now snap back into 'themselves'. (You can verify that by asking them, simply, "Who are you?" They will kind of 'laugh', and tell you: "Why, I'm ME, of course.")



    THEN… you can continue with the other freeing steps:
    1. Remind them of the UNIVERSAL RIGHTS OF A BEING
    2. ORIENT them to the place, date, who you are, and absolutely everything that's been going on
    3. Offer or suggest to them a NEW CHOICE OF PURPOSE OR MISSION.

    ~~~~~~~~~~~~~

    WHAT COULD YOU CONFRONT...?



    Or...



    Last edited by Bill Ryan; 2nd December 2014 at 17:09.

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  17. Link to Post #9
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    ------

    Here's another useful tip, straight out of a personal experience I had with the Avalon Healers Group a little while ago.



    Backstory, in brief: there was a low-level psychic attack, which was handled and healed by the Healers Group. I started to feel better — headache/nausea started to lift — but there was NOT an immediate disappearance of the feeling.

    Here's the reason for that, when that happens. It's very common. It's important to understand, or else one might (incorrectly!) think that the healing has not really worked.

    A psychic attack affects the being (YOU!) — and your body. The two are not exactly the same.

    The relationship between the being and the body is complex, and WAY beyond the scope of a short post like this.

    An analogy I often use is like the rider and the horse. A good rider and a good horse are a SYMBIOTIC TEAM. Like the neural connection, called Tsaheylu, between the animals and the Na'vi riders in the movie AVATAR.

    When the rider takes their horse into battle, the war is the rider's agenda and interest, and is nothing to do with the horse — who would much rather be playing with other horses in the fields back home. But the horse is loyal to the rider.



    And after the battle, even though the horse may be uninjured, it may be spooked and traumatized. Although the rider understands everything that's happened, and why, the horse may not know what's been going on at all.

    Another analogy is like a cushion that's been sat on by a large person on a sofa. It's squished! After the large person gets up and leaves, the cushion is still deformed, and may need quite a while to regain its shape.



    So if your body is squished by an attack on YOU, the being — or if it's spooked and jittery after a battle YOU'VE been through.... just TALK TO IT, and TAKE GOOD CARE OF IT.

    A long shower, a warm bath with salts or oils, hot pools, sleep, good fresh food, a massage, a long walk in a healing environment... all these, and more, help reshape the cushion, and calm the horse.

    So simple, and we all know how to do it. But (telling this story against myself), I often override or ignore that.

    But your body is truly your best friend.
    Treat it well... and it will continue to work, over and over again, as your very greatest ally.

    Last edited by Bill Ryan; 2nd December 2014 at 17:09.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    `Wonderful thread and insights, Bill ñ and thank you!!

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    I found this to be a good information and well served, even if one has stepped on the snake in the grass and found themselves infront of a cobra : ) there are parts here which are very useful and are worthy of pondering, as well as adopting. Thank you very much, Bill.
    Last edited by Limor Wolf; 15th December 2014 at 08:09.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    Thanks Bill.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    Thank you, Bill, really felt your warmth and care in these posts, and good reminders to me and tips in ways that I have not tried before.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    I would be very, very, very careful with things like entities, spirits ( of animals and human ) etc. and removing them and opening our heart, energies etc... I do recommend reading Steve Richards - Holographic Kinetics.

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    Thank you, Bill. This has given me a much clearer perception of 'Entity Attachments', and along with this knowledge comes the power to deal with them in a more positive way. Priceless and timely information.
    "One ship drives east and another drives west with the selfsame winds that blow. 'Tis the set of the sails and not the gales which tells them the way to go." Ella Wheeler Wilcox

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    Thanks Bill,

    Have you had any personal experiences with people who thought they had entity attachments who are just labouring under a bad mood or an obsessive disorder? Do you think that there may be a symbiotic relationship between a bad mood and an entity attachment, or do you consider the link causal or are primary mood problems and entity attachments separate?

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    I want to share my initial observations.

    1-Those writings put the Christine avatar instead of Bill's in my mind.

    2-Playing with Djins(Cinler, jinn) is white/dark cabal's work.(summon,/ order)

    3-Djins are not an attachment to humans, they can have their own carrier. Their food and wealth chains are very different than humans.(trading can be very fruitfull since no conflict on common ground but you would have charcoal miner's body) They do not interest in human unless they are summoned by them. They have early puberty human's intelection and very strange sense of humor. (This subject definetelly deserves another thread but I do not want to encourage readers to research in this field)

    4-It would be a good naming if you call your(her) working group as a parasitic entity attachments They can be synthetic or natural also can be terrestial or ultra/extra terestial origins.
    Last edited by Tangri; 3rd December 2014 at 07:49.
    Love and Hope

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  33. Link to Post #18
    United States Avalon Member
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    I am hoping this may work for me. Although I am not sure if this is my distinct problem...... I just cannot figure it out yet. [still shaking my head sideways]
    warmest,
    cros.

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    Avalon Member Tangri's Avatar
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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    Quote Posted by crosby (here)
    I am hoping this may work for me. Although I am not sure if this is my distinct problem...... I just cannot figure it out yet. [still shaking my head sideways]
    warmest,
    cros.
    If you feel your dark side when it try to get the idea of being smart or handy for survival. You pinpoint one of them. It is an attachment.

    I feel that Christine is refering whole Microorganism world as an attachment, maybe she is right in some way. It needs much more discussion
    Last edited by Tangri; 3rd December 2014 at 08:01.
    Love and Hope

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    Default Re: Handling Entity Attachments — tips and hints (a condensed user manual)

    In my experience the key to 'releasing' entities or, releasing oneself from their influence, is to develop what Idries Shah captures beautifully in a book covering Sufism as the Gnostic tradition of Islam. The book is "The Commanding Self." When put to practice, one develops not an ability of commanding as much getting more and more comfortable with less and less self identification.

    Who Are You? Is any answer going to suffice? 1st not comprehensively 2nd any attempt to answer is to miss the point. It is that you are. And no words or even conceptualizing that previous sentence holds value. What entities attach to is any 'lower case' notion of self. Once one moves beyond an individual-as-perspective/opinion/insight or any other idea, there is nothing an entity can latch onto.

    This is thick and not readily accessible. My advice is to empty oneself of their breath and train one's mind, then being, to withhold panic, eventually drawing in breath slowly then repeat. Profound changes within you are assured- a tip here is not to respond to your own inner contents and whines and ideas which seek to interrupt the process; all this is sourced from the 'lower case self.'

    Great thought stirrer of a thread Bill.
    Last edited by boutreality; 3rd December 2014 at 12:41.

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