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Thread: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

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    Norway Avalon Member
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    Default Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Hey everybody.

    I spent a large portion of my young adult years studying the UFO phenomenon and related topics. It was my primary interest for over a decade. I wrote a blog about it in norwegian, digging up some things never before seen. I had a deep knowledge about the available official documentation and the likes. Its all stored in my subconscious now.

    After working in the customer service and retail sector for a decade now, and after being fed up with that world and its personal toll, I have now applied to an education in game technology and simulation in my home town community college. I have terminated my apartment lease and applied to a student studio apartment in the hopes that I will get in. I have studied the statistics and have done this because I am comfortable with the chance of getting in, and simply because I have to do something with my life that has meaning to me. Sounds dramatic, but it's true.

    I feel like there is a tremendous potential for these topics to be explored in a video game format, based on the available documentation, witness testimony and stories surrounding this topic. I will inevitably be making student projects in the field of video games and I feel like it is just natural that I will turn to this as inspiration.

    I have multiple incomplete concepts floating around in my head about what can be done regarding these concepts in the field of video games.

    Ideally I would like to depict what life is really like in a deep underground military base for a new recruit, just sucked in to that world after/during education. E.g. we can follow someone who has been recruited and has signed away their constitutional rights in the process. We can base this on the testimony of Bob Lazar, Dan Burich, Edgar Fouche, Arthur Neumann, and maybe, if it is legitimate, which I have the feeling it is, Emery Smith of Cosmic Disclosure fame. I felt that he is legitimate, and Corey Goode is not (I know all about the criticisms by Bill Ryan et al). I'm sure there are many others and will be grateful of any reminders of others.

    I think the closest thing that has been depicted in a video game format is the XCOM games, but even that series is not grounded in the available evidence. They take an entirely hypothetical approach where the world has been overtly attacked by an alien species and form an official organization to combat it.

    I think it would be really cool to make an Augmented Reality experience of the Phoenix Lights incident, modeled strictly after the witness testimony regarding that incidence, interspersed with witness testimony video from e.g. Fife Symington. That way we can let everyone experience that incident. Just to mention it, I had a spectacular UFO sighting myself in 2010 witnessing 3 UFOs for 75 minutes doing incredible things in the sky.

    It could also be a good story to make a game from the perspective of an extraterrestrial captured by a task force described in the SOM-101 manual, who manages to escape through some means of dematerialization, who is able to explore the different levels of the underground base, showing human scientists working together with extraterrestrials, all the way through a "corridor" on the deeper levels, teleporting to a base on mars. He/she could use psy abilities to render guards non-lethally paralyzed, and suck them into a mental projection of the life on his home planet etc.

    Or it could be an unwitting human getting exposed to government secrets ala Sgt Carl Wolfe, and is thrown into some adventure leading to exploration of the base on the backside of the moon captured in satellite images. Maybe he finds a suit that lets him dematerialize and move around invisibly, halfway in the astral plane or the real-time-zone. There he could observe non physical influences on the human security personnel.

    I think there is endless potential for these topics to be explored in the video game format, creating something that the world has never seen before.

    I would really like to hear from any one of you who might have any ideas, no matter how detailed or free floating, that could be translated into the video games.

    What would be cool to make a game about regarding these topics?

    I will be very grateful for any input. I don't think there is a more suitable group of people to ask

    Regards, Benedikt
    Last edited by bendikorn; 20th May 2018 at 01:14. Reason: specificity

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    United States Avalon Member Intranuclear's Avatar
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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Your motivations and logic match mine. Making a video game takes tremendous resources (well, a good one anyway). I have also been entertaining using a deep learning approach to perhaps use on videos to separate the hoaxes from the genuines. Would love to discuss this much further.

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    Greece Avalon Member
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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    If you really want to make something progressive, modern, evolutionary etc. that matches the frequency that humanity is heading right now, then my advice is the following. Try to ignore the good vs evil stereotype. Go beyond. Don't make a good guy that outwits/outpowers the evil guy, because it won't be any difference than a usual war game with Russians, Nazi or whatever. Instead, focus on the Heart and intuition. Show how the "good" guy is able to understand the reasons the rival character(s) became villain. What internal pain forced them to take the selfish path? How can the good guy relate to that? How can that understanding transform the hate and separateness into unity? By becoming full of love and understanding, the good guy is upgrading his armor. No need for iron or plasma weapons in the process, because the love frequency cannot be touched by a weapon. That would leave no choice to the bad guys. They either raise their frequency and become good or they are bound to leave.

    Random thoughts, I hope they help. If you manage to make a game, please let us know or even pm me. I love the XCOM series. Thanks!

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    Norway Avalon Member
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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Thanks for replying! You have some similar thoughts to mine as to avoiding the good vs evil stereotype. I think its really interesting how e.g. Bob Lazar and Dan Burich tells about the oppressive nature of the security situation at S4. It stood out to me when Burisch tells about the walkway from the bus to the entrance of the fascility, where there is a specific walkway between two lines, and if he goes outside any of those lines he will immediately be shot by guards. It can really make the player feel like "Wait, so I`m working for the government but I`m also kind of a hostage under constant threat of death." Emory smith also says they have dedicated "clean rooms" where they kill people that break their security oaths. They apparently sign documents that lets the system legally kill them if they break the rules. Dark stuff.

    I think it could be really cool to highlight the beginnings from the Roswell crash, and how the whole secrecy situation got started for legitimate security reasons, and how it morphed into the system that it is today. It seems like there is a mix of good and bad people, white hats and black hats. Maybe the player could end up with any of them through player choices.

    I like the idea of avoiding making it into a stereotypical shooter, but you`ve got to admit there is really great potential for a shooter concidering black ops technology, human/alien/animal hybrids and super soldier programs ;D

    Its hard to narrow this down

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    Administrator Mark (Star Mariner)'s Avatar
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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Interesting. UFOS/ETs are definitely an undeveloped field in computer games, except where shooting is involved or blowing stuff up.

    Ever played Civilization, or Age of Empires? A new recent game called Ostriv captured my interest (for potential). A game like that crossed with Ancient Aliens would be cool - where you are the alien, landing on a primitive planet to guide the beginnings of civilization. Would you guide peacefully from a distance, with little interference, or just install yourself as king/queen? What if there were other visitors like you, who landed in other areas, other nations, and were also teaching culture, civilization to the natives? Might entire religions emerge to worship alien gods? There could be war, there could be peace, nations could rise and fall. Could be fun.
    "When the power of love overcomes the love of power the world will know peace."
    ~ Jimi Hendrix

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    United States Avalon Member Intranuclear's Avatar
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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Having watched all of available Bob Lazar's videos (over 10 hours), in the most recent videos he keeps saying that had he known things would have turned up for him the way they did, he would have kept his mouth shut and have had the privilege to continue working. He says that if given a chance he would happily go back to work in the field of UFO propulsion regardless the conditions.

    Clearly this must be the way most scientists feel, that they would rather know than stay in ignorance and doubt, the way most of us are.

    I would think that any game would allow the player to choose the dark side and know without a doubt that the alien presence presets opportunities and dangers far beyond what is considered a normal life on earth.

    Also, a video game that acknowledges the alien presence and all that implies, will need to explore and develop the infinite possibilities of a galaxy full of umpteen sentient and otherwise species where each species has their own "free will" to choose how they develop, whether it is to conquer endlessly through whatever means or to grow their consciousness endlessly towards some godhood.

    Having played and even worked on many videos games for many many years, ALL fall FAR short of exploring but the most ridiculous scenario, that all aliens seem to come to earth to conquer it by sheer force of weapons but all seem to be defeated by the most stupidest methods.

    I would love a video game that allows someone to grow and really learn what power without empathy ultimately implies.

    Cheers.

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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    Thanks for replying, and sorry for my late reply, things have been crazy stressfull lately for me.

    I love the themes you brought up here. It must surely be a very real conflict these people face. I`ve been thinking about this myself. I think most people would be inclined to keep their mouth shut and embrace the opportunity. Why on earth would they risk their own security and life for people who would never accept the evidence anyway. It would be awesome to have this feeling of being part of something so secret portrayed in a game.

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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    "A CT Yankee in King Arthur's Court"....or some such!!

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    Default Re: Starting game technology and simulation education this fall, and would like to incorporate these topics in video games

    I`ve been entertaining an idea the past two days.

    What if I was to take the leaked Majestic document "Special Operations Manual 101, Extraterrestrial Entities and Technology, Recovery and Disposal" (found here http://www.majesticdocuments.com/pdf/som101_part1.pdf ) and translate it into a game.
    Let the player be in charge of a UFO crash recovery operation in the 50`s, and just take as much as possible straight out of the manual. I mean there is a ton of stuff in there that could be made into game mechanics:

    Establish a perimeter with a command center. Setting up patrols to guard the site. Searching the area and measuring radiation. Detaining and debriefing witnesses, intimidate them if neccesary. Debriefing personnell. Handling of the wreckage/ships, dead or alive EBEs, proper packaging and sending to the sites specified in the manual etc.

    So many possibilities here. And I think a really good opportunity to illustrate the security compartmentalization.

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