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    Avalon Member Delight's Avatar
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    Default Character Alignment System from D&D useful for "real" life?

    I happened to come across a scale that I never saw before called "Character Alignment System". It comes from Dungeons & dragons philosophy and I found it today.

    Discovery of new (to me) relevant information easily through synchronicity on the internet just when I want it is a gift. My share is to spread my gratitude for new information.

    The writings here resonated with me because I have been looking at traits that seem to be described by an alignment of "true neutral". Here is this very fine description of what I have been contemplating.

    There is a spectrum of attributes of "narcissistic/sociopathic" behavior. These aspects hold a detachment that enables very seriously "bad" behavior. Sociopathy does hurt people. From a larger context, it shows that we who get taken in had an investment in receiving something and were disappointed. This seems unfair beause For Example, as a child wanting love, I did have the need of care and attention.

    Speaking for my own case, I grew up and had 'enough" of whatever one needs to survive to date. I think that the issue of the traits should include "what ways are these traits possibly helpful to evolution?

    My assumption is that I am greater than my experience, "my life" has purpose for growth in a larger spiritual context. I also assume that "love" is a big learning process and the edge of growth is healing the "lack" of love that seems hateful.
    I believe I set my "life" up to experience healing the hatred bred by trauma.

    If we had a way of looking at our life "personally" as a character study, this is a detached kind of position...kind of "like" the detachment of a sociopath but its opposite use. I like the idea of giving it a different name like "neutral".

    What if we truly never had expectations to be disappointed but just stayed centered...using the neutrality in our own way? How would the sociopathic "character traits" and behavior look when not rejected as terribly hated and feared? The position of "neutral" holds some strengths.

    It came to me lately that courage is a huge aspect of love. And what position does courage in love take as an action? Unconditional love, what is that in action?

    How does one act from a neutral stance? It would take great courage to stay out of "sides", defending one or another against one or another. The polarizing is not working. Can true neutrality work better?
    This was written FOR characters in Dungeons and Dragons. But it is super good thinking IMO for people.

    Here is a questionnaire that describes one's character. Imaginatively it is a character in a game. Maybe its really also describing "us" who have a character.

    In my belief system earth life is about living through being a character. Successful characters have richer lives. Building our character is a spiritual pursuit but not the way we were told in the game of life?

    http://easydamus.com/alignmenttest.html

    This is a description of the aspects of allignments character might choose.


    Quote Alignment

    A creature's general moral and personal attitudes are represented by its alignment: lawful good, neutral good, chaotic good, lawful neutral, neutral, chaotic neutral, lawful evil, neutral evil, or chaotic evil.

    Alignment is a tool for developing your character's identity. It is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other. In addition, few people are completely consistent.
    Good vs. Evil

    Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

    "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

    "Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

    People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.

    Being good or evil can be a conscious choice. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good-evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.

    Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.
    Law vs. Chaos

    Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.

    Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

    "Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.

    "Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

    Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is honest but can be tempted into lying or deceiving others.

    Devotion to law or chaos may be a conscious choice, but more often it is a personality trait that is recognized rather than being chosen. Neutrality on the lawful-chaotic axis is usually simply a middle state, a state of not feeling compelled toward one side or the other. Some few such neutrals, however, espouse neutrality as superior to law or chaos, regarding each as an extreme with its own blind spots and drawbacks.

    Animals and other creatures incapable of moral action are neutral. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic.
    The Nine Alignments

    Nine distinct alignments define all the possible combinations of the lawful-chaotic axis with the good-evil axis. Each alignment description below depicts a typical character of that alignment. Remember that individuals vary from this norm, and that a given character may act more or less in accord with his or her alignment from day to day. Use these descriptions as guidelines, not as scripts.

    The first six alignments, lawful good through chaotic neutral, are the standard alignments for player characters. The three evil alignments are for monsters and villains.
    Lawful Good, "Crusader"

    A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

    Lawful good is the best alignment you can be because it combines honor and compassion.

    Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
    Neutral Good, "Benefactor"

    A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

    Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.

    Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
    Chaotic Good, "Rebel"

    A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

    Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.

    Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
    Lawful Neutral, "Judge"

    A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

    Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.

    Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
    Neutral, "Undecided"

    A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

    Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

    Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

    Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
    Chaotic Neutral, "Free Spirit"

    A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.

    Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.

    Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
    Lawful Evil, "Dominator"

    A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

    This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

    Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

    Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.

    Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.

    Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
    Neutral Evil, "Malefactor"

    A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

    Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

    Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.

    Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
    Chaotic Evil, "Destroyer"

    A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

    Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.

    Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.

    Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend. http://easydamus.com/alignment.html
    Here is the "True Neutral" Alignmmet in long detail in case someone would dig it
    Quote
    A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

    Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

    Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

    Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    The "true" neutral looks upon all other alignments as facets of the system of many things. Thus, each aspect--evil and good, chaos and law--of things must be retained in balance to maintain the status quo; for things as they are cannot be improved upon except temporarily, and even then but superficially. Nature will prevail and keep things as they were meant to be, provided the "wheel" surrounding the hub of nature does not become unbalanced due to the work of unnatural forces--such as human and other intelligent creatures interfering with what is meant to be. Absolute, or true, neutral creatures view everything which exists as an integral, necessary part or function of the entire cosmos. Each thing exists as a part of the whole, one as a check or balance to the other, with life necessary for death, happiness for suffering, good for evil, order for chaos, and vice versa. Nothing must ever become predominant or out of balance. Within this naturalistic ethos, humankind serves a role also, just as all other creatures do. The may be more or less important, but the neutral does not concern himself or herself with these considerations except where it is positively determined that the balance is threatened. Absolute neutrality is the central or fulcrum position quite logically, as the neutral sees all other alignments as parts of a necessary whole. This alignment is the narrowest in scope. (1)

    True neutral characters are concerned with their own well-being and that of the group or organization which aids them. They may behave in a good manner to those that they consider friends and allies, but will only act maliciously against those who have tried to injure them in some way. For the rest, they do not care. They do not wish ill on those they do not know, but they also do not care when they hear of evil befalling them. Better for others to suffer the evil than the true neutral and his allies. If an ally is in need, the true neutral will aid him, out of genuine love or because he may be able to count on that ally a little more in the future. If someone else is in need, they will weigh the options of the potential rewards and dangers associated with the act. If an enemy is in need, they will ignore him or take advantage of his misfortune.

    True neutrals are offended by those who are opinionated or bigoted. A "hell-fire and brimstone" lawful good priest is just as offensive as a neutral evil racial supremacist in their eyes. They do not necessarily strive for philosophical balance. In fact, they may avoid philosophical considerations altogether. A true neutral may take up the cause of his nation, not because he necessarily feels obligated to do so, but because it just makes sense to support the group that protects your way of life. True neutrals tend to believe in lex talionis forms of justice.

    However, a true neutral being with a highly philosophical outlook may hold that law, chaos, good, and evil are all necessary forces in the universe. But all are of equal import, and none should be allowed to take precedence over another, unless an imbalance should be perceived--in which case corrective steps must be taken until the balance is righted once again. Hence, the motives of a highly philosophical true neutral character are perhaps the most difficult for any other alignment to fathom, for such a true neutral being will usually act first to preserve the balance, second if he deems it his business, and third if it is in his own best interests. For these reasons, being nature's mediators, true neutral characters should be diplomatic and tactful, but they may also come across as being strange and enigmatic until one gets to know them and their "world view" better. This is because some true neutral beings look far beyond the immediate situation to the overall balance of the cosmos. Most true neutral characters will, throughout their lives, tend more or less toward one of the other alignments, dependent upon their perception of the state of the world and what force should be balanced. Such a "deviation" will be temporary, until the true neutral being recognizes and modifies his actions in accordance with the new balance. For example, once the strong evil forces in an area have been conquered, and the balance restored, the true neutral character will stop acting "good." In, addition, this attitude of balance will ordinarily be reflected in a true neutral's choice of companions and should thus be demonstrated with reasonable consistency. As all things in the cosmos are equally important and necessary, life is as valuable as death to the true neutral being, because life is inevitably followed by death. In this character's view, one's time will come when it is supposed to come, and no sooner or later. (2)

    True neutral is typically the most misunderstood of all alignments. One common misconception is thinking that true neutral characters seek a balance by deliberately following a certain alignment one day and an entirely different alignment the next. Such behavior makes true neutral characters unpredictable, and the cumulative effect promotes chaos more than anything else. True neutral characters tend to remain nonjudgmental and uncommitted to any moral, legal, or philosophical system beyond the basic tenets of their own society. Despite this fact, true neutral beings do not resent being into struggles involving different viewpoints. True neutral individuals do not lack interest, ambition, or passion--they value their own well-being and that of friends and loved ones. They may struggle passionately on behalf of themselves or others, as well as feel compassion for those they barely know. In fact, since most humans are true neutral, it is the alignment of the majority of people encountered in day-to-day situations. (3)

    A true neutral character will keep his word if in his best interest. He may attack an unarmed foe if he feels it necessary. He will not kill, but may harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A true neutral character may use poison as long as there is an overwhelming need. He will help those in need if it is in his best interest and works well alone or in a group. He responds well to higher authority until that authority attempts to use the law to hamper his ability to pursue his own self-interest. He will follow the law unless breaking it is in his best interest and he's reasonably sure that he will not be caught. He will never betray a family member, comrade, or friend unless the situation is dire. True neutral characters are indifferent to the concepts of self-discipline and honor, finding them useful only if they can be used to advance their own interests. (4)

    Here are some possible adjectives describing true neutral characters: diplomatic, judgmental, enigmatic, aloof, distant, self-reliant, mediatory, even-handed, fair, indifferent, and impartial.

    Well known true neutral characters from film or literature include: The Watchers (Marvel Comics), Horace Slughorn (Harry Potter), and Tom Bombadil (Lord of the Rings).

    Equivalent alignment in other game systems: Neutral (Warhammer), Apathetic, Worldly, and Conformist (Alternity).
    The Ten True Neutral Commandments

    A list of Ten Commandments for a true neutral religion may look like this:

    1. You shall avoid lies.

    2. You shall not kill the innocent.

    3. You shall not murder.

    4. You shall help the needy if such action aids yourself.

    5. You shall honor those who honor you.

    6. You shall follow the law unless breaking the law can advance you without harming others.

    7. You shall not betray others unless your life is in jeopardy.

    8. You shall aid those who aid you and harm those who harm you.

    9. You shall not promote an extreme viewpoint.

    10. You shall advance yourself without harming others.
    Ten True Neutral Sins

    Likewise, a true neutral religion may list the following as sins. This list is given in the order of least severe infraction to most severe.

    1. Trying to persuade others to take a stance on a moral or ethical issue.

    2. Failing to assist a friend or ally.

    3. Killing for any reason other than survival.

    4. Breaking your word to a friend or ally, unless life is threatened.

    5. Needless torture.

    6. Making a sacrifice for someone unrelated to you.

    7. Refusing to kill when important to your survival.

    8. Betraying an ally or friend, unless life is in danger.

    9. Showing mercy to a dire enemy.

    10. Taking sides in a conflict that doesn't affect your survival.
    The True Neutral Adventurer

    The following two lists detail common actions undertaken during "adventuring" that are considered honorable and dishonorable for the true neutral alignment. An honorable action is one that is in keeping with the spirit of this alignment, while dishonorable actions tend to be those which bring shame to the character in the eyes of his or her alignment peers. Note that an action which is considered honorable by one alignment may be considered dishonorable by another alignment and vice versa.
    The following actions are honorable for this alignment:

    Defeating a superior opponent

    Dirty Fighting

    Fleeing a fight with a superior opponent

    Gloating over a victory

    Perpetrate humiliating prank on enemy
    The following actions are dishonorable for this alignment:

    Allowing the enemy to attack first

    Being taken prisoner

    Convicted of a crime

    Defeated by an inferior opponent

    Killing a host who has provided you food or shelter

    Surrendering

    Treason
    True Neutral and Society

    A true neutral being...

    Values his family, but will not heed their requests necessarily.

    Will provide for friends, and expects to be repaid in some manner.

    Does not seek positions of authority over others.

    Fits in with their society.

    Supports their nation.

    Supports the law when advantageous to do so.

    Is not concerned with politics, most likely.

    Will keep his word, generally.

    Will take risks if the benefits are great.

    Will not aid family members in need if personal discomfort is required.

    Will not betray a family member, unless the circumstances are dire.

    Has few close friends and would never betray those he has, unless circumstances are dire.

    Is generally well liked by his community, but normally will not seek to improve the community.

    Will support his nation when profitable to do so, but will not act against his nation if profitable.

    Believes people deserve the treatment they are willing to endure.

    Is not concerned with those less fortunate.

    Will not harm others for profit.

    A true neutral government rarely influences the community. Those in power prefer to pursue their private goals. True neutral societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. The people cooperate when it suits them. Such true neutral territories often act as buffer states between lands of extreme alignment difference (for example, between a lawful good barony and a vile chaotic evil principality). They shift allegiance artfully to preserve their borders against the advances of both sides in a conflict.
    http://easydamus.com/trueneutral.html
    Last edited by Delight; 4th November 2013 at 15:07.

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    Default Re: Character Allignment System from D&D useful for "real" life?

    Some of my old buddies used to play D&D back in the early 80's and I thought they were complete nerds. I couldn't get into it. I still don't play D&D but I introduced my son to it because I could see merit in the game and through it and Magic the Gathering he has discovered many aspects of his own character. I relate strongly to the neutral but he always likes to be the guy with heaps of power. I always disagreed with D&D's belief that good and evil exist in the universe. There is only awareness and lack of awareness.

    It is interesting to note what our fantasies say about our deepest needs !

    I like your thoughts about this subject. To me character also relates to the stories that are enmeshed in our life. What stories inform our character and how does our character define the path of our life ? What archetypes describe our journey ? Traits and patterns inform our beliefs and values. It really is a fascinating area of human exploration and you introduced it so well.

    Best wishes, Bright. ;-)

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    Default Re: Character Allignment System from D&D useful for "real" life?

    Back in the day, my preferred characters were Chaotic Neutral, which had the rest of the tyke raised kids around me confounded as they always wanted to do "good"...took me a while to work out what I meant choosing those attributes.

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    Default Re: Character Allignment System from D&D useful for "real" life?

    Took the Test.
    Neutral Good was the result.
    Thanks for the link Delight.
    -- Pan
    "What we think, or what we know, or what we believe is, in the end, of little consequence.
    The only consequence is what we do."

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    Default Re: Character Allignment System from D&D useful for "real" life?

    Quote Posted by panopticon (here)
    Took the Test.
    Neutral Good was the result.
    Thanks for the link Delight.
    -- Pan
    You are welcome

    Bright Garlic you said
    Quote "character also relates to the stories that are enmeshed in our life. What stories inform our character and how does our character define the path of our life ? What archetypes describe our journey?"
    Great questions...just the best fun finding out....

    Shannow...thanks for your response. So your friends all were doing good? Not sure of the rules.... Did anyone lie about the character?

    I never knew any one playing the game but then I in my 20's when it came along.
    At that time, I really believed there was a "reality" that existed independently of my awareness and I doubt I could separate myself at all from the picture even enough to role play.

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    Default Re: Character Allignment System from D&D useful for "real" life?

    Sociopaths - in my experience/opinion - are most definitely Neutral Evil.

    Beyond that, allow me to suggest not putting too much stock in that particular website. With the better part of a decade with differing groups of D&D (Advanced 2nd Ed. spec.) players/campaigns as both Player and Dungeon Master I find elements of their 'True-Neutral' classification lacking. The idea of TN commandments/sins, honor/dishonor? Foolishness! A TN is more akin to what is described by Lao Tsu or Carlos Castaneda than what you find there.

    Additionally, the test is inherently flawed. 9 Alignment types but only 4 answers to each question? Insufficient detail in most questions? More foolishness!

    TN characters (assuming sufficient intelligence) are the critical thinkers, the devil's advocates. Sufficiency and adequacy are more important than balance or favor.
    Last edited by Shezbeth; 17th October 2013 at 20:46.

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